Progression In Photoshop
After playing around with block colours in photoshop we begun looking at tone and depth to give the character more human or realistic qualities. I used the same "Evil Arthur" that i had created before but here i developed him giving him colour and depth.
Unlike last time where i blocked coloured each section of the character and all colours were strong and blocky, very unrealistic and childlike; unprofessional.
So i began to play with colour and tone: i isolated the line drawing and inserted colour underneath making it so that i controlled the colour and the amount and darkness that was on the drawing. I played with overlapping different colours and using black to make things look dirty and uncared for. I thickened the black lines and i tried to give Arthur a more naturalistic look to his skin.
The differences are huge from the blocked images that i did before. they were "rubbish" looking at the differences between these two images. I like this second trial compared to the first however i found it incredibly hard to make it look good.
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