Character and Scenario Development
SCENARIO
- The scenario will be a children's game.
- The target audience is ages 7-11 year old children, this is the age where you can begin to explore the characters becoming more realistic and sophisticated.
- The target audience is ages 7-11 year old children, this is the age where you can begin to explore the characters becoming more realistic and sophisticated.
- The idea of the game is that the Bad Red Squirrel once was a Grey Squirrel and good to but he did not recycle and the Red Squirrel became bad and evil. So now the Grey Squirrel and his faithful sidekick the mouse have to recycle the street to help the Red Squirrel to become again. So while the Red Squirrel is trying to stop the Grey Squirrel and the mouse from recycling however every time you collect recycle a piece of rubbish from the street the Red Squirrel becomes a little bit more grey until at the end of the game the Red Squirrel will become grey and his old good personality, because he recycles.
HEROES
- More human like.
- THE MOUSE
With the mouse I want him to have a waistcoat that is green to represent recycling and green eyes like he is lusting for the recycling to be done. On his feet he will have slightly to big brogues where he will always be falling over, or getting trapped in the rubbish and getting stuck in various things. His hands will be more human along with his mouth that won't have sharp pointy teeth but rather more blunt and human feet. The mouse is a loyal member but is the clumsy joker of the trio. Finally the idea of the mouse is that he is trying to be smart but he is a little dim and therefore is not quite there in his style.
- THE GREY SQUIRREL
The grey squirrel will be smart and very driven in his ambitions. However he is kind and sweet. I am thinking of having him in a similar thing as the mouse so it is obvious that they are supporting the same theme. He will have a pair of green gloves and a pair of brogues (fitted). (possibly a waistcoat as well as the mouse but again fitted and cleaner than the mouse's).
- THE MOUSE
With the mouse I want him to have a waistcoat that is green to represent recycling and green eyes like he is lusting for the recycling to be done. On his feet he will have slightly to big brogues where he will always be falling over, or getting trapped in the rubbish and getting stuck in various things. His hands will be more human along with his mouth that won't have sharp pointy teeth but rather more blunt and human feet. The mouse is a loyal member but is the clumsy joker of the trio. Finally the idea of the mouse is that he is trying to be smart but he is a little dim and therefore is not quite there in his style.
- THE GREY SQUIRREL
The grey squirrel will be smart and very driven in his ambitions. However he is kind and sweet. I am thinking of having him in a similar thing as the mouse so it is obvious that they are supporting the same theme. He will have a pair of green gloves and a pair of brogues (fitted). (possibly a waistcoat as well as the mouse but again fitted and cleaner than the mouse's).
VILLAIN
- More alien characteristics.
- THE RED SQUIRREL
The red squirrel is going to be slightly dirty, his colors will consist of brown, red and black, colors that are not associated with recycling and the helping of the world. He red squirrel is going to have a gold ear ring and a backwards baseball cap, very gangster which means he will also have a pair pf dark shades covering his face. I want him to have a gold chain. His feet will be bare and he will be a bit scruffy. (possibly a hoodie as well so it looks like he is hiding his identity).
- THE RED SQUIRREL
The red squirrel is going to be slightly dirty, his colors will consist of brown, red and black, colors that are not associated with recycling and the helping of the world. He red squirrel is going to have a gold ear ring and a backwards baseball cap, very gangster which means he will also have a pair pf dark shades covering his face. I want him to have a gold chain. His feet will be bare and he will be a bit scruffy. (possibly a hoodie as well so it looks like he is hiding his identity).
SETTING/SCENERY
- The Scenery is of a normal back-alley street that is covered in rubbish and as the game carries on the street becomes lighter and cleaner.
- Very obvious shapes and colors but for the rubbish natural dark colors with unnatural spikes with in the rubbish.
- Very obvious shapes and colors but for the rubbish natural dark colors with unnatural spikes with in the rubbish.
RESEARCH THAT I NEED TO DO
- I need to collect more images of alleyways, and pictures of rubbish that I can Photoshop into the alleyways picture.
- I also need two different versions of the same alley I need a dark, rubbish filled alley and then a light and clean version of the same alleyway.
- I also need two different versions of the same alley I need a dark, rubbish filled alley and then a light and clean version of the same alleyway.
TRAILS AND IMAGE GENERATION
- I now need to finalize my character designs and take them on to the computer so that I can put coloring to the characters and clean up any rough edges.
- I need to make sure I am constantly looking at anthropomorphism and my target audience so that I can meet my design brief.
- I need to make sure I am constantly looking at anthropomorphism and my target audience so that I can meet my design brief.
No comments:
Post a Comment